This page contains 4 cheats for Super Metroid on the super nintendo. We have cheats, codes, tips, walkthroughs, easter eggs and much more.
Below are cheats for the game Super Metroid on the super Nintendo
Viewing All The Games Endings – Below is a list of how you can view all game endings 2nd Best Ending Beat the game within 3:01-10:00 Best Ending Beat the game in under 3 hours Easiest ending Beat the game making sure your file has more than 10 hours on it.
Charge Hyper Beam – Using this glitch, you can effectively charge and fire a Hyper Beam shot. To execute it, simply hold down the fire button during the final Zebes countdown and make sure the first shot that is fired opens a blue door. Now, before the next shot is fired, head through the door. The charging sound will play and once you exit the door you will fire a large beam shot.
Higher Jump – In Super Metroid, when you get the Gravity Suit, you can move underwater freely. However, there is a trick that you can use to jump higher underwater. First, find a location that is fully submerged in water. Try a room in Maridia or the room before Lower Norfair (the ones with filled with Lava) Next, hold the jump button. Immediatly after you press it, press pause. Go to the inventory menu and switch off the gravity suit. Hold the jump button and unpause the game. You will jump higher than normal. Use this trick to get the screw attack before the space jump.
Murder Beam – By equiping all five beams at the game time you can kill Motherbrain pretty easily. To equip all five beams at the same time go into the equipment screen in the Sub-Menu. You will notice that the Spazar Beam in unequiped because the Plazma Beam cancels out the Spazar. Equip the Spazar Beam (thus unequiping the Plazma Beam) then move the curser over to one of the Boot Upgrades. Hit Left and the A Button at the same time to equip the Plazma Beam. If you did it right then the letters Var should appear next to the Plazma Beam.To complete the glitch you must first charge your beam before equiping all five beams. After your beam is charged all the way , equip all five beam the way I decirbed above the fire it at say Motherbrains head (when it’s laying on the ground). If you did it right then an orange orb should stay behind and contanly hit Motherbrain. Equip your beams reqularly.
Pro Action Replay Codes
Unlimited Energy: 7E09C263
Untouchable: 7E18A84C Bosses can still grab you and acid still hurts.
Metroid’s Health: 7E100D00
Kill Most Enemies On Contact: 7E0A6E0F
Crateria Mapped: 7ED908FF
Brinstar Mapped: 7ED909FF
Norfair Mapped: 7ED90AFF
Wrecked Ship Mapped: 7ED90BFF
Maridia Mapped: 7ED90CFF
Tourain Mapped: 7ED90DFF
Have Missles: 7E09C801
Unlimited Super Missles: 7E09CA50
Have Super Missles: 7E09CC01
Unlimited Power Bomb: 7E09CE50
Have Power Bomb: 7E09D001
Lay Normal Bombs Faster: 7E0CD200
Super Charge at all times: 7E0ACC01
You get Super Bombs and Normal Bombs at Start of Game: 7E09D164
Start New Game with Reserve Tank: 7E09D164
Unlimited Missles and Super Missles: 90BEBFA7
Missles Shoot Very Fast: 90BE6FAD
Super Missles Shoot Very Fast: 90BEC4AD
Unlimited Super Bombs: 90C02DEA
Game Genie Codes
DD38-C4A8 Skip intro and start on Planet Zebes when starting a new game
DDCF-4461 + 6DCC-47A1 Select area when loading a game (press right on map screen to select)
C225-3005 No energy loss from enemies
C22A-456D Super jumps don’t drain energy
C288-C5A7 Almost infinite missiles
C28A-C9D7 Almost infinite super missiles
3CA4-450D Almost infinite super bombs
62C5-14A6 Start with hyper gun in inventory
FA68-4760 + DD6A-C7DF MASTER CODE-MUST BE USED WITH CODES 10 THRU 57
E7D7-FAAD + DFD7-FA6D Start with about 500 energy tanks
88D7-FAAD + D4D7-FA6D Start with about 700 energy tanks
35D7-FAAD + D7D7-FA6D Start with about 1000 energy
CED7-FAAD + D0D7-FA6D Start with about 1200 energy
28D7-FAAD + D9D7-FA6D Start with about 1500 energy